Can you bake rounded edges to a normal map?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
HandcraftedMedia
Licensed Customer
Posts: 72
Joined: Thu Jan 10, 2019 12:15 am

I'm trying to use Octane to bake out rounded edges.
But currently the only passes that show the rounded edges are the shading normal and texture tangent pass, which both are not useful for baking out a normal pass.
The tangent normal does not seem to include the rounded edges. Is this a limitation, or a bug? If it's a current limitation it would be awesome if this could be added!
Post Reply

Return to “General Discussion”