material that avoid lighting of emissive material

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Cristal
Licensed Customer
Posts: 33
Joined: Mon Apr 16, 2018 6:16 pm

Hi there!
I have an emissive material applied in an object and another object near it that has a subsurface scattering material.
I don't want that emissive material lighting affect the other object, is this possible?
Oh and I cannot use a light instead that emissive material.

Thank you!
AWOLism
Licensed Customer
Posts: 73
Joined: Thu Aug 30, 2018 12:10 pm

You can achieve this with Light Linking. First choose a Light Pass ID on the emissive material, and then adding an Octane Object Tag to the SSS object with "Use Light Pass Mask" enabled, and unchecking the corresponding ID.

See the attached C4D file for an example.
Attachments
Light Pass ID.zip
(254.1 KiB) Downloaded 35 times
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090
Cristal
Licensed Customer
Posts: 33
Joined: Mon Apr 16, 2018 6:16 pm

Thank you!!!!!!!!! that is exactly what I needed.
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