Hi there!
I have an emissive material applied in an object and another object near it that has a subsurface scattering material.
I don't want that emissive material lighting affect the other object, is this possible?
Oh and I cannot use a light instead that emissive material.
Thank you!
material that avoid lighting of emissive material
Moderators: ChrisHekman, aoktar
You can achieve this with Light Linking. First choose a Light Pass ID on the emissive material, and then adding an Octane Object Tag to the SSS object with "Use Light Pass Mask" enabled, and unchecking the corresponding ID.
See the attached C4D file for an example.
See the attached C4D file for an example.
- Attachments
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- Light Pass ID.zip
- (254.1 KiB) Downloaded 35 times
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090