OctaneRender 2022.1.0.6 Solaris 19.5.534 - 022823[OBSOLETE]

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BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2022.1 - for Houdini 19.5.534.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2022.1 and the Render Node app, please check out the 2022.1 release post


- Change log since last release[Test]-
  • - Added Houdini 19.5.534 main plugin support
  • - Fixed point instancer rotation
  • - Fixed OctaneUI not responding on ARM build
  • - Fixed demo output resolution
Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


===================================
Studio+ Subscription Downloads
===================================
2022.1.0.6 - Houdini 19.5.534

===================================
macOS build Downloads for ARM64
===================================
2022.1.0.6 - Houdini 19.5.534

===================================
macOS build Download
===================================
2022.1.0.6 - Houdini 19.5.534

===================================
Windows Demo build Download
===================================
2022.1.0.6 - Houdini 19.5.534



Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

- Fixed OctaneUI not responding on ARM build
Yay, it's working now, cheers.

Also many thanks for the clean .orbx export. The main Houdini plugin creates a lot of dead nodes when exporting to Octane Standalone (making it tough to navigate), but from Solaris the nodegraph is clean and easy to work with.

Solaris -> Octane -> ORBX -> RNDR Network is such a good workflow, especially for animations.
tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

A minor thing, but in case it hasn't been logged already, the render region tool doesn't seem to line up correctly in Solaris (tested on PC and Mac).
Solaris render region
Solaris render region
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

tripledistilled wrote:A minor thing, but in case it hasn't been logged already, the render region tool doesn't seem to line up correctly in Solaris (tested on PC and Mac).
render-region.jpg

Hi tripledistilled,

Thanks for reporting this issue.
The RenderRegion is now fixed for the next release!

Cheers
Kind Regards

bk3d
User avatar
Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

The updates are more frequent than ever, very happy about it.

Thanks for release and for the hard work!
tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

BK wrote:The RenderRegion is now fixed for the next release!
Brilliant, thanks.

I have one new issue from the most recent release. In the ORBX Export tab Selecting Export without render scene doesn't appear to do anything. EXR images are still rendered. In the past I think only an ORBX file was output. Confirmed on both macOS and Windows.

Current workaround is to set the Max samples setting to 1 and then remove the EXR files.
HandcraftedMedia
Licensed Customer
Posts: 72
Joined: Thu Jan 10, 2019 12:15 am

Seems pretty stable so far!
Only thing I've encountered so far is that light textures seem to not be working. When I plug in a texture into the texture parameters on a light, nothing happens.
User avatar
Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

I've the same issue with the Orbx export if it's a single still mesh it works as expected but if you need an animated Orbx you need to output images otherwise you will get the "Output file should have variables" error message on the console.
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