Octane Area Light artifacts while motion blur is active

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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harrystanper
Licensed Customer
Posts: 16
Joined: Sun Jul 01, 2018 5:13 pm

Hello, i'm having streaks of light on a moving area light with motion blur enabled (B part on the pic).
If i'm using emissive material everything is fine (A), but once i switch to area light octane gives me this undesired effect,
which looks like i'm having a cylinder instead of the light.
How to fix that?

Image
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Plugin doesn't export motion data for light objects. They are like static objects. To work around it, use mesh objects with emissive materials
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
harrystanper
Licensed Customer
Posts: 16
Joined: Sun Jul 01, 2018 5:13 pm

Thank you!
Will it be fixed in a near future? I wonder why it's not meant to work ootb - i think many people expect the light to behave this way like in the real world.
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

harrystanper wrote:Thank you!
Will it be fixed in a near future? I wonder why it's not meant to work ootb - i think many people expect the light to behave this way like in the real world.
Motion blur on lights are long-awaited topic, because light management was old and lot of things on todo list. I'll consider to look for this soon...
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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