Gradient map node bug

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Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

Hi, there is 2 problems with the gradient node, find it in the 27.8, but is also present in the 27.10 version.

1. When you create a gradient map node it comes by default with only two flags, the start and the end but the node itself has 4 inputs, start, 1, 2, end.
1 and 2 being inactive and doing nothing.
Capture d'écran_20230224_124235.png
If you add let's say 2 flags, it had two new inputs, 1 and 2 become active while the new 3 and 4 are inactive and useless, and so on...
Capture d'écran_20230224_124314.png
2. There is a limit of 14 in the number of flags socket on the node itself, as you can see here, there is only 14 ( the 13 and 14 still being inactive and useless) socket, while the gradient as a lot more. This is a kind of extreme situation, but since we don't have a more effective way to randomly apply a large number of maps to instances it's the only solution.
Anyway it shouldn't happen, either the number flags shoulde be limited, or the number of socket should be the same.
Capture d'écran_20230224_124448.png
Thanks !
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

We'll check this.
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