Hi,
I'm actually trying to build a library with textures comming from ambienCG.
My blend file containing the shaders works and render fine. If i manually append or link from them it also work.
But when i'm using the assets library to merge the shaders, blender crash as soon as i render, or if i have a shader node window visible.
You can find linked to the thread the crash report, and one of the blend file used in the library.
The library file contain both octane and cycle, but even with only octane nodes it crash, with only cycle nodes it works as expected.
I did not packed the texture as the file would be too large, but you can easily download them from AmbientCG.com for free.
Regards
Crash importing from Assest library 27.8
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
-
- blender.crash.txt
- (36.74 KiB) Downloaded 71 times
-
- Plasters_AmbientCG_CC0.blend
- (229.59 KiB) Downloaded 77 times
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
UPDATE:
It's still crashing with the 27.10.
Another user had a crash too when he tried with the latest rgb and gray image node, so did a new test on my side with the old imagetex and it looks like it's working.
I wondered why some shader loaded fine and some other crashed, all the working ones were effectively made with the imagetex.
So the problem comes from the newest node RGB and/or GRAY image when loaded from the Assets library
Regards
It's still crashing with the 27.10.
Another user had a crash too when he tried with the latest rgb and gray image node, so did a new test on my side with the old imagetex and it looks like it's working.
I wondered why some shader loaded fine and some other crashed, all the working ones were effectively made with the imagetex.
So the problem comes from the newest node RGB and/or GRAY image when loaded from the Assets library
Regards
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
I'm not getting any crash here (2.11). Would you mind testing your file in the new version please?
Last edited by linograndiotoy on Sat Apr 01, 2023 10:37 am, edited 1 time in total.
It's still crashing on 27.11 when starting the render after importing shader using rgb or gray image nodes from the assets browser.
Shaders using the old imagetex works as expected.
I made a very long post explaining in details all of the test i made trying to pinpoint the issue, and my conclusion about this problem, got disconnected...lost everthing...i'll not write everything again so i will summarize:
If you are importing (link or append, from the menu or the assets tracking) a shader using a rgb or gray image node in a scene in wich one of those was never added mannually, the render will crash
If you are importing a shader using a rgb or gray image node in a scene already using those nodes, or having one before, even if it was then deleted it doesn't matter, as long one was mannually added in the file before it will work.
That's must be why you are not getting any crash, you are certainly using already existing scene, or having a default scene wich has seen the light of those nodes before.
That's why i'm getting crash, i just switched to blender/octane recently, every file i have are completely clean an clear of any octane stuff, and as i'm always using assets right away i was having constant crash and never tried to link or append shader again.
Hope you will find the issue of this, my guess is that those nodes are not registred in the code by default, so if you never created one of them prior to importing, blender create the interface, but when launching the render he don't know what to do with them.
Shaders using the old imagetex works as expected.
I made a very long post explaining in details all of the test i made trying to pinpoint the issue, and my conclusion about this problem, got disconnected...lost everthing...i'll not write everything again so i will summarize:
If you are importing (link or append, from the menu or the assets tracking) a shader using a rgb or gray image node in a scene in wich one of those was never added mannually, the render will crash
If you are importing a shader using a rgb or gray image node in a scene already using those nodes, or having one before, even if it was then deleted it doesn't matter, as long one was mannually added in the file before it will work.
That's must be why you are not getting any crash, you are certainly using already existing scene, or having a default scene wich has seen the light of those nodes before.
That's why i'm getting crash, i just switched to blender/octane recently, every file i have are completely clean an clear of any octane stuff, and as i'm always using assets right away i was having constant crash and never tried to link or append shader again.
Hope you will find the issue of this, my guess is that those nodes are not registred in the code by default, so if you never created one of them prior to importing, blender create the interface, but when launching the render he don't know what to do with them.
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB