Maya 2010 Cam import Issue
Moderator: JimStar
OK, so here is the delima. Whenever I export my scene into Octane (2.52) my camera imports in a way off location. I rights its self after I hit the reset camera button. The issue is that I am trying to render an animation and it keeps inporting the camera in a weird place. Im all ears for suggestions.
Win7 x64 |GTX 780 Ti| i7 3820 3.60GHz | 32Gb
I think I have narrowed it down to a problem with the export script. It sends out a different FOV for the scene. Not sure if it is a new bug that has to do with the new release (2.52), or if it has been a known issue. Either way I have tried everything from changing the user prefs in Octane and Maya alike to all of the different combonations of measurements, scaling the scene down to .01 in a meter masurement, and renaming my userPrefs.mel which helped to isolate the issue to just a FOV, (thanks Babygenius55). Im all out of ideas for a workaround. Anyone have anything that I haven't covered?
Win7 x64 |GTX 780 Ti| i7 3820 3.60GHz | 32Gb
You should be more descriptive about the way the exported datas do not match.
Actually cameras are almost matching... as said abstrax in a thread below:
Anyway, perhaps this thread can help you:
http://www.refractivesoftware.com/forum ... f=9&t=4504
and this one too:
http://www.refractivesoftware.com/forum ... 7&start=10
If you find that handy you can try the reverse: import octane's camera's back in maya with this little script of mine:
http://www.refractivesoftware.com/forum ... f=9&t=7855
F
Actually cameras are almost matching... as said abstrax in a thread below:
Depending of the DOF they are matching ~half a pixel.By the way, the camera model of Octane is a pinhole/thin lens camera. I.e. there is no special distortion, just a plane projection onto a plane from the camera view position (plus some shifting around for DOF, if the lens aperture is != 0, which wasn't the case here).
Anyway, perhaps this thread can help you:
http://www.refractivesoftware.com/forum ... f=9&t=4504
and this one too:
http://www.refractivesoftware.com/forum ... 7&start=10
If you find that handy you can try the reverse: import octane's camera's back in maya with this little script of mine:
http://www.refractivesoftware.com/forum ... f=9&t=7855
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
I've heard this problem from several Maya users, thought they fixed it. Maybe you are using an old exporter?
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Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Yes mine is quickly and somewhat dirty modified script.
About scaling issues, if I well remember, I read somewhere that bazuka has removed the prescaling stuff.
But I'm not sure about that so we have to ask him or look into the latest script's release.
As for myself I'm working with '1 unit in maya = 1 meter in reality' and leave 'meter to meter' in octane's import options.
F
About scaling issues, if I well remember, I read somewhere that bazuka has removed the prescaling stuff.
But I'm not sure about that so we have to ask him or look into the latest script's release.
As for myself I'm working with '1 unit in maya = 1 meter in reality' and leave 'meter to meter' in octane's import options.
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go