Please bring back box mapping for Displacement.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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IImk
Licensed Customer
Posts: 14
Joined: Fri Aug 16, 2019 8:16 pm

I had to upgrade to octane 2021, and im loosing my mind here, because i worked a LOT with texture box mapping. Since 2021 version, displacement is only limited to "mesh UV" only.
Am i missing something really simple here or do i need to unpack even the most simple geo like 100x50x100 cube? Box mapping was a almost a single click solution for everything. My world is crumbling because of this little thing.
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aoktar
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Not sure what you are talking about because there are not any box mapping stuff. Cubic mapping from texture tag of C4D native or box projection from Octane side.
And we never had support for projection types for texture displacement, it works(ed) with vertex displacement. And still works.
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IImk
Licensed Customer
Posts: 14
Joined: Fri Aug 16, 2019 8:16 pm

aoktar wrote:Not sure what you are talking about because there are not any box mapping stuff. Cubic mapping from texture tag of C4D native or box projection from Octane side.
And we never had support for projection types for texture displacement, it works(ed) with vertex displacement. And still works.
Oh, i guess my brain was playing tricks on me. Mostly because displacement from my older oct2020 project broke after opening it in 2021. But i tested c4d cubic mapping and box mapping with vertex displacement and both works. Thanks and sorry for the drama, i was really panicking.
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