Layer Mask IDs

Sub forum for feature requests etc

Moderators: ChrisHekman, aoktar

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iacdxb
Licensed Customer
Posts: 36
Joined: Tue Jan 12, 2016 6:07 pm

Hi,

I think its better if you move IDs to AOV Manager under Render Layer Mask.
To keep in Render setting... I don't think, half here half there...!

Thanks.
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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AOVs are Octane Native so they're there. Masks are plugin side addon and tricky to implement. So they're not a part of it
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
iacdxb
Licensed Customer
Posts: 36
Joined: Tue Jan 12, 2016 6:07 pm

Its more tricky / confusing now...!

As Z-depth setting in same page.
Only Render Layer Mask section also move to same page...!

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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Putting these to AOVs section will make it more confusing, because they are not AOV and will not work as others. Each one are extracted from one extra render session. Only reason to keep these to provide a backward compatibility+keeping the feature for old habiters. You can do same with cryptomattes or other matte options without causing extra render times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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