Please make option for exclude, hide objects ( backplate objects using for reflections ) from viewport camera and make them not selectable by mouse in Object Tag. Just like we can do for C4D objects using Interaction Tag :
At the moment they are still visible, selectable for LV navigating system even if they are invisible to Octane Camera. Also there is no way to set DOF if backplate object is just in the front of camera LV viewport.
Backplate objects - visible ONLY to reflections
Moderators: ChrisHekman, aoktar
Last edited by SSmolak on Mon Feb 06, 2023 11:17 pm, edited 2 times in total.
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It's not possible without making big revisions.
Octane For Cinema 4D developer / 3d generalist
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hmmm really ? If object is hidden from camera shift+LMB works fine - it select object which is is behind this invisible to camera plate just in front of camera. But moving camera or selecting DOF in Octane LiveViewer is not possible because it catch this invisible plate. If selecting object in LV works fine ( it takes into account invisible to camera tag ) why not to connect camera behavior to this feature ?aoktar wrote:It's not possible without making big revisions.
At the moment invisible for camera tag is still visible to camera in the terms of viewport manipulating and obstructed for DOF picker.
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This is strange that selecting objects works fine inside Octane LV but selecting materials, DOF, camera navigation not. I'm not advance programmer but I think if it works for one feature there should be no problem to connect this behavior to the rest. Generally it is partially implemented. It would make possibility to use reflection plates in the same way that in CPU renderers.
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