Finally end of the year so I have some free time to write about the issues I noticed, and to ask some of you to enlighten me about the workflow from Octane Maya to AE or PS, because clearly I am doing something wrong.
So I have been using Octane from its very first days (8 years now for me), and I since I was always dealing with projects that require accurate color representation I never had issues, what I see in Maya Octane viewport was always what I am getting as an output.
Now comes the BUT part. Since I noticed that Octane has ACES as default preview (not sure which version it was) my output suddenly became so different from what I see that I need to do heavy color corrections to come close to what i see in Octane but colors are way less saturated and contrast is lost from the renders. To be clear, I am not using ACES, I am switching it back to sRGB in the viewport while working on lighting and shading, but that sRGB output vastly differs from what I see in viewport and what I am getting in AE or PS when reading the EXR 16bit float files. Did something change in the color science with octane when ACES was introduced? Or I am just doing something very wrong? For the past 8 years I never had an issue with mismatch between the viewport and output EXR files, so this is very annoying now and really impacting our work.
Hope someone can help and advise
