Octane nodes spill into geometry nodes/cycles shader nodes

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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jan8
Licensed Customer
Posts: 36
Joined: Sat Mar 21, 2020 7:26 am

when in geometry nodes the octane nodes still litter the menu for available nodes, i.e. i can call octane nodes in geometry nodes. see attached screen grab
is this being worked on?

last tested in 2022.27.7
Attachments
gn.png
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

That's been fixed already.
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

I still expirience this issue with OctaneRender™ for Blender 2022.1 - 27.8. All Octane nodes are available in Geo Nodes search menu. This shouldn't happen.
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Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

Same here, it's obviously not fixed or came back because of other change to the plugin
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
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Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

The issue is still here on 27.10, this is important as it's cluttering the search menu wich is supposed to speed up the workflow...and if you made the mistake put a octane node in a "geometry node" node, it can crash.
Capture d'écran_20230224_172830.png
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

I can confirm the crashing when you're using the node from the wrong context.
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