Rounded Edges in Tangent Normals AOV

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sdimaging
Licensed Customer
Posts: 24
Joined: Wed Sep 05, 2018 7:54 pm

Hello!
I was redirected here, but I would absolutely love (the world would also) if we could get the rounded edges information in the tangent normals pass. Currently you can see it in the smooth/shading normals, but I would love the ability to have this to use for GLB GLTFs by baking into the normals. Current bake operations using cage methods really make this challenging with low poly assets, but Octane having it built in could be an incredible way to bake it instantly and with a baking camera save out a nice rounded edge normal map.

Please consider this!
Thanks!
HandcraftedMedia
Licensed Customer
Posts: 72
Joined: Thu Jan 10, 2019 12:15 am

THIS!
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