Is there a way to recreate this effect in octane for blender?
https://youtu.be/bDweVNgbI1c?t=42
Found something similar in octane for c4d but I still couldn't recreate it in blender.
https://www.youtube.com/watch?v=xI9Ivq58vZ8
I tried to use a specular shader and volume node, but I can't find any built in osl noise textures and it does not work with rgb textures.
My other question is what is the equivalent of the range shader they are using in arnold?
Many thanks
Volume displacement in Octane for blender
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