when pointing ROPFetch to a OCTANE_ROP, it won`t recognise if it already has rendered that frame.
That means it will just overwrite the files instead of marking as cooked...
Why is this, and/or can i change that?
I guess it`s because ROPFetch seems to resolve to an incorrect filename when using OCTANE, especially when using $OCTANE_PASS/$OCTANE_LAYER in filename..
(expected output name is not matching the real output name)
many thanks for any hint!!!
TOP ROPFetch seems unable to determine if render-file exists
Moderator: juanjgon
sure, many thanks for your reply!!
i attached a brief example... where i use a ROPFetch inside TOP node.
if i now render this for the second time, it should mark the rendered files as already cooked and skip the rendering process...
at least it`s like this with all Houdini native ROPs...
now, it´s perfectly possible that i just loverlooked something here, but i could`nt get this quite handy functionality to work.
really appreciate your help, as always!
thanks
jan
i attached a brief example... where i use a ROPFetch inside TOP node.
if i now render this for the second time, it should mark the rendered files as already cooked and skip the rendering process...
at least it`s like this with all Houdini native ROPs...
now, it´s perfectly possible that i just loverlooked something here, but i could`nt get this quite handy functionality to work.
really appreciate your help, as always!
thanks
jan
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- OCTANE_ROPFETCH_TEST.zip
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