Substance SBSAR workflow

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Carl S.
Licensed Customer
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

Does anyone know where I can find the workflow to use SBSAR in 3DS Max and Octane? I can never get them to look like they should.

https://substance3d.adobe.com/assets
Attachments
How it should look.jpg
set up.jpg
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Carl S.,
Try connecting the diffuse to albedo. Honestly the Substance guys should upgrade their stationary converter to Octane 3.06, I'll try to ask if pluign devs can push about this to convert sbsar to universal, perhaps better to the new standard surface material.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Carl S.
Licensed Customer
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

Thank you. An updated plugin would be a massive time saver for me. That would be amazing if you can make that happen. I always wondered why the Substance Octane converter didn't work.
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