Xparticles Geometry objects randomly changing / swapping

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
pacey84_1
Licensed Customer
Posts: 20
Joined: Mon Sep 25, 2017 10:09 pm

Octane 2021.1.5 R4
XParticles 1480

Please see the attached screenshots of the seeds and nuts – the geometry assigned to a particular particle randomly changes. This is happening on a local machine render with 1 3080 Ti.
Screenshot 2022-10-10 151243.png
different particles circled, its happening elsewhere in the render though to different particles.
Screenshot 2022-10-10 151343.png
Octane tag
Screenshot 2022-10-10 151748.png
Is there a magical checkbox that I am missing to stop this happening? There are no groups set up, all the geo used is editable objects.

Let me know if you need more info to go on. Thanks!

S
pacey84_1
Licensed Customer
Posts: 20
Joined: Mon Sep 25, 2017 10:09 pm

The xpKill modifier was the problem. It must reassign the particle id when a particle is killed which is a bit crap. Seems like an XP problem rather than octane though?
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

pacey84_1 wrote:The xpKill modifier was the problem. It must reassign the particle id when a particle is killed which is a bit crap. Seems like an XP problem rather than octane though?
Better to do some testing with default renderers and give feedback please! Also don't forget to attach a sample scene.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”