I'm on 19.5.303 and octane 2021.1.5.0.
I'm getting these (image attached) ugly artifacts on the edge of two volumes overlapping. Is there any way of getting rid of these?
Weird shading artifacts where two vdbs overlap
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
It's usually resolved by setting the same step length for the rendered volumes.
Worth mentioning, from viewtopic.php?f=24&t=78621&p=405646:
Worth mentioning, from viewtopic.php?f=24&t=78621&p=405646:
abstrax wrote: Better overlapping volumes
You can increase the maximal amount of overlapping volumes to be ray marched to 16. And we improved rendering of small dense volumes inside large volumes which usually have very different step lengths.
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- HandcraftedMedia
- Posts: 70
- Joined: Thu Jan 10, 2019 12:15 am
Yep that was it. Once I changed the volume step length it went away! Thank you!