Text created in Blender is not rendering past first frame. As this error often happens with incorrect Octane Object type settings, I went to see what it was set to (if anything other than default Scatter/Movable). But for Text objects this property is missing from the Octane Settings. Is this a bug or by design?
Since the Octane Object type can not be set for Text objects, the only way to get them to render in an animation is to convert the text to a mesh object.
Blender text fails to render in animations
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Likely what to expect from any external renderer. It is, in fact, recommended to convert to what any renderer support.pegot wrote:Is this a bug or by design?
Since the Octane Object type can not be set for Text objects, the only way to get them to render in an animation is to convert the text to a mesh object.
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
We'll take a look at this issue, by the way.