Hi,
I have a problem for a long time and I decided to understand why it is happening and is there any solution for that.
The problem is while working on a big project (many 4K and 8K materials, high polygon meshes etc.) if I start LV it takes too many times to start.
Although I generally work with many objects, my scenes only contains 1 or 5 objects for rendering.
So I render 1-5 objects and materials for one scene. Other objects are all invisible for viewport and rendering.
If I start picture view rendering it starts very quickly though ("ignore unused materials" is fixed and now it starts very quickly but LV takes time)
I'm wondering that maybe my system or settings has some problem here. Is there any suggestion for that?
Thank you
Technical question about LV initial start process
Moderators: ChrisHekman, aoktar
Difference is that to don't send the materials on PV with the option against LV. LV is always sending to all materials with their textures. For first send will take time, caching option will help if you send next time.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Okay it is normal then. Good to know thank you.aoktar wrote:Difference is that to don't send the materials on PV with the option against LV. LV is always sending to all materials with their textures. For first send will take time, caching option will help if you send next time.