Octane 2021.1.6 for Unreal Engine - 0.56 Sequencer

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Moderator: ChrisHekman

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ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Octane for Unreal Engine

Changes:
  • Sequencer and Blueprint support for Octane Materials and ORBX Proxies:
    • Octane Nodes in Octane Materials and ORBX proxies can turned into Params by selecting a node in the editor and pressing "Make Node Param" in the details tab
    • Node Param nodes can be used in the sequencer in a similar way as unreal Material Parameters. The pins of the node param can then be edited in the sequencer
    • Node Params can be retrieved via name in Blueprints via the function GetParameterNode on the OctaneMaterialInstance, OctaneMaterialInstanceDynamic and OctaneORBX classes
    • Added the OctaneMaterialInstanceDynamic class that makes the material being animated by the sequencer unique. (This is similar to how unreal dynamic materials work in the sequencer)
  • Editing and Saving Octane Materials have been brought in line with how editing unreal materials works. There is now an Apply button, and changes to the material in the editor no longer directly apply to the materials in the scene
  • Updated to Octane 2021.1.6
  • Depricated "Unreal Textures" in the Octane Material Editor. They are replaced by regular RGB Image and Alpha Image nodes. (Update is done automatically upon load)
  • Added EXR and HDR texture format support to the ORBX importer
Fixes:
  • Fixed material issue where materials could become slightly emissive when they shouldnt be
  • Fixed export to ORBX crash for FBX exporting
  • Fixed export to ORBX crash for Alembic exporting
  • Fixed versioning crash that could be caused when loading ORBX proxies
  • Fixed ORBX Proxy import issue where the uasset was not flagged as dirty
  • Minimized OSL generation by removing unnessesary OSL nodes that resolved to 0
  • Added more error messages to ORBX Proxy loading
  • A private variable is no longer visibile on OctaneMaterialInstances
  • Octane Material editor preview window resolution is no longer super low when opening material for the first time
  • Optimization: Octane Materials no longer save themselves every update
  • Cleaned up the root octane scenegraph by removing unnessesary nodes
  • Changing a texture in the octane material editor now marks the asset as dirty

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe

UE 5.0
Studio Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Last edited by ChrisHekman on Wed Sep 07, 2022 12:57 pm, edited 1 time in total.
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
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The Enterprise version is not working in UE5, just a grey box in the Octane Viewport
Attachments
Screenshot 2022-09-04 133920.png
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Octane is failing to load the Matrix city textures, and other Unreal Engine textures. Also with the Direct Kernel, transparency is not working, only works in Pathtracing, but even that, looks blocky.
Attachments
Screenshot 2022-09-04 145156.png
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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