Could we get a 3d version of the standard procedural noise texture. It’s useful when you need to use a procedural noise map to distort another noise map or any texture because projections are 3d not greyscale. I can build one but combining 3 noise maps into a combine rgb node but that’s a cumbersome setup.
In Houdini there is a simple drop down to convert noise from 1d(greyscale/float) to 3d(coloured/vector).
You can look at the image below to see what I want.
Feature request : 3d noise
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