Hi, I'm working on a project with multiple cameras. In modo, I animated the "Render Camera" option, so it switches to the correct one while rendering the animation.
I tested the support of multiple cameras switching with Octane in a simple scene, and it worked, but it isn't working now on my scene: it continuously renders from the first camera point of view, but -fun fact- it correctly reads depth-of-field focal distance from other cameras.
I've successfully created a simple version of my scene (attached here - it's a bit dark because the main lighting has been eliminated for better simplification), and the bug is still there. Camera switching should happen at frame 40, 100, 160 and 200. OpenGL viewport correctly shows camera choice.
Can you confirm the issue?
I'm using Octane Enterprise 2021.1.5.186 for Windows with last modo version.
Thanks.
Regards.
G
Wrong camera rendering
Moderator: face_off
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- Audi_Q8_RS_2020_v009_cam_debug.zip
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Hi
If you mouseover the Kernel->Animation->Camera Animation checkbox, you will see that you cannot change the Render Camera when this checkbox is ticked.
Paul
If you mouseover the Kernel->Animation->Camera Animation checkbox, you will see that you cannot change the Render Camera when this checkbox is ticked.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yes - Camera Motion Blur.GOTHACOM wrote:Ok, got it: you're talking about Camera Motion Blur checkbox. Correct?
G
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question