Z-Depth Ignores depth max when placed in AOV Group

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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BLKRCAT
Licensed Customer
Posts: 20
Joined: Mon Feb 27, 2017 9:52 pm

This has been driving me nuts for a little bit. I've seen a few posts here where people have been using AOV groups to comp on fast fog.

I've followed the post guides to a T and I can't seem to get it to work. Technique uses an opacity map with a z depth set as a mask. When I set the Z depth values in the Render AOV tab then bring in just a z depth the values instantly reset to default and ignore the Z depth max and environment depth I've initially set. I've updated to the latest version of octane and still see the issue.

I did read a post that perhaps I need to tonemap the z depth? But my expectation is if I add a composite AOV output layer and input a z-depth it should look just like my z-depth pass which it doesnt. PLUS when I do add it and look at my raw pass it also changes and disregards the distance.

WTF
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
can you share a scene with some cubes and your Z-depth AOVs setup that shows the issue, so we can have a look?

ciao,
Beppe
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