Volumetric Transparency Gradient

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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SamuelAB
Licensed Customer
Posts: 168
Joined: Sun Apr 15, 2012 8:25 pm

I'm trying to create a transparency effect that has a gradient sphere. Basically whatever elements are close to the inside of the sphere or an origin point/location/datum will be more opaque and get more transparent as they get further from the focal point until they disappear completely.
GradientSphere.jpg
I see similar stuff being possible in C4D, but not sure about 3ds Max and Octane:
viewtopic.php?f=30&t=68861

Any help is appreciated :)
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jobigoud
OctaneRender Team
Posts: 250
Joined: Sat Aug 15, 2015 1:28 pm

In 2022.1 you can use the "Spherical field" texture and plug it in the Opacity.
The "falloff radius" will be your outside sphere and the "core radius" will be your inner, opaque sphere.
spherical-field.jpg
spherical-field.jpg (9.31 KiB) Viewed 1966 times
spherical-field.orbx
(28.26 KiB) Downloaded 97 times
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SamuelAB
Licensed Customer
Posts: 168
Joined: Sun Apr 15, 2012 8:25 pm

This is exactly what I wanted! thanks a lot!
Can't wait for this to make it's way into 3ds Max
test.jpg
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