Has anyone had the same problem
I can render with the focal length at 35 OK, but soon as I up the focal length to 300 I get facets on every surface.
How do I solve this?
Facets in render when using a high focal length
Moderator: JimStar
Hi,
Is the scene-scale plausible/correct? In other words, is the asset at the same dimension as of IRL?
If not, it's ideally best to scale it properly, otherwise, the rendering kernel allows to adjust via the Ray Epsilon parameter. If it is even related to that, which is my early guess with the least information that has been shared.
Is the scene-scale plausible/correct? In other words, is the asset at the same dimension as of IRL?
If not, it's ideally best to scale it properly, otherwise, the rendering kernel allows to adjust via the Ray Epsilon parameter. If it is even related to that, which is my early guess with the least information that has been shared.
- jonathanhadley
- Posts: 8
- Joined: Mon May 18, 2015 3:22 pm
elsksa, you are awesome.
Based on the minimal info I gave you, you nailed it. I just upped the ray epsilon to.1 and job done.
Thank you so much.
Based on the minimal info I gave you, you nailed it. I just upped the ray epsilon to.1 and job done.
Thank you so much.