I'm running into an issue with camera keyframe animations when the IPR (Qt5) is active.
a. Windows 11 21H2 (22000.708 OS Build), b. Nvidia 3090, c. 128 GB, d. 512.96 (Studio), e. Not Installed, f. 2021.1.5.0, g. Houdini 19.0.622
Steps to reproduce -
1. Have a camera with keyframes set (test scene file - https://www.dropbox.com/s/a00yiogqqsq05 ... hiplc?dl=0)
2. Activate Octane IPR (Qt5)
3. Go to an existing keyframe and move the camera by navigating in the viewport (changing values in the parameter dialog doesn't cause this issue)
4. The camera no longer animates between the keyframes, but the keyframes retain their values
5. If you disable the IPR and then change a value at either keyframe, the camera animation works again
Thanks,
Peter
Cam Keyframing While IPR Active
Moderator: juanjgon
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
I can verify that the same happens with Lights.
If I create a Spectron Spotlight and tweak its Throw distance and Cone Width values IPR acts properly.
If I keyframe these and then try to tweak them, the IPR does not reflect the changes.
Deleting the channel and now we can tweak them again in real time.
Latest Octane beta for Houdini 19.5
If I create a Spectron Spotlight and tweak its Throw distance and Cone Width values IPR acts properly.
If I keyframe these and then try to tweak them, the IPR does not reflect the changes.
Deleting the channel and now we can tweak them again in real time.
Latest Octane beta for Houdini 19.5