Cam Keyframing While IPR Active

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Moderator: juanjgon

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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peteg
Licensed Customer
Posts: 30
Joined: Sat May 31, 2014 6:25 pm

I'm running into an issue with camera keyframe animations when the IPR (Qt5) is active.

a. Windows 11 21H2 (22000.708 OS Build), b. Nvidia 3090, c. 128 GB, d. 512.96 (Studio), e. Not Installed, f. 2021.1.5.0, g. Houdini 19.0.622

Steps to reproduce -
1. Have a camera with keyframes set (test scene file - https://www.dropbox.com/s/a00yiogqqsq05 ... hiplc?dl=0)
2. Activate Octane IPR (Qt5)
3. Go to an existing keyframe and move the camera by navigating in the viewport (changing values in the parameter dialog doesn't cause this issue)
4. The camera no longer animates between the keyframes, but the keyframes retain their values
5. If you disable the IPR and then change a value at either keyframe, the camera animation works again

Thanks,
Peter
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hmm, what a weird issue! It also affects the Houdini viewport even after closing the IPR window! Really I can't even figure out how this can be possible, but I'll investigate it.

Thanks,
-Juanjo
peteg
Licensed Customer
Posts: 30
Joined: Sat May 31, 2014 6:25 pm

juanjgon wrote:Hmm, what a weird issue! It also affects the Houdini viewport even after closing the IPR window! Really I can't even figure out how this can be possible, but I'll investigate it.

Thanks,
-Juanjo
Thanks Juanjo!
aias
Licensed Customer
Posts: 11
Joined: Sun Jun 20, 2021 1:44 am

I can verify that the same happens with Lights.
If I create a Spectron Spotlight and tweak its Throw distance and Cone Width values IPR acts properly.
If I keyframe these and then try to tweak them, the IPR does not reflect the changes.
Deleting the channel and now we can tweak them again in real time.

Latest Octane beta for Houdini 19.5
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