area light visible to camera behind glass
Moderator: face_off
I don't do this often, but it seems the quickest way is to disable area light > "visible on specular", and set general visibility = 0.0
This will prevent specular from that light appearing on other surfaces though, as you can see in the glossy sphere below.
The other option is to set the area light > light pass ID = 2 and general visibility = 0.0. Then put all your glass in a new mesh, and disable that mesh's octane vtab > light pass mask > light pass ID 2
I have attached a zip with both examples
This will prevent specular from that light appearing on other surfaces though, as you can see in the glossy sphere below.
The other option is to set the area light > light pass ID = 2 and general visibility = 0.0. Then put all your glass in a new mesh, and disable that mesh's octane vtab > light pass mask > light pass ID 2
I have attached a zip with both examples
- Attachments
-
- hide_light_behind_glass.7z
- (28.61 KiB) Downloaded 114 times
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"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ