different octane render nodes running on same machine?

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3dworks
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Hi to everyone. I'm having a question about using my render machine - a HP Z600 running under Windows 10 and 1 internal and 5 external GPU's - with 2 different versions of Octane as render nodes. The reason is that I'm using two different workstations with different setups from which I'm using this networked render machine. One is a MacPro based on the latest Metal version of Octane X, the other is a "classic" MacPro still running High Sierra, CUDA and Octane version 2020. Can I setup two daemons running Octane 2020 and 2022 running together on the Windows machine? Will Octane detect automatically which version is matching the Octane plugin running on the workstation?

Thanks for your support!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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bepeg4d
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Hi,
while it is complex, but technically possible to run 2x daemons on the same machine (you need to split the GPUs in two, like 3x GPUs with one daemon, and 3x GPUs with the other daemon), it cannot work for you, I'm sorry.
OctaneX can network render only with other OctaneX Metal machines, so the Win 10 Render-Node can be used only with High Sierra machine, and Octane 2020.2.5 or previous versions.

ciao,
Beppe
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3dworks
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bepeg4d wrote:Hi,
while it is complex, but technically possible to run 2x daemons on the same machine (you need to split the GPUs in two, like 3x GPUs with one daemon, and 3x GPUs with the other daemon), it cannot work for you, I'm sorry.
OctaneX can network render only with other OctaneX Metal machines, so the Win 10 Render-Node can be used only with High Sierra machine, and Octane 2020.2.5 or previous versions.

ciao,
Beppe
Hi Bebbe, thanks for getting back! I hope this limitation is only with current builds? I did read here in the past that future 2022 "X" versions will be able to render cross platform and also headerless. Or did i get something wrong?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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bepeg4d
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Yes, cross-platform Network Rendering is planned for next 2022.2 version, now we are at 2021.1-XB1:
viewtopic.php?f=33&t=79602&start=20#p411797

But it will be only for Apple Silicon M1 GPUs under macOS, no AMD GPUs support for 2022.1 or greater, unfortunately :(

ciao,
Beppe
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3dworks
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bepeg4d wrote:Yes, cross-platform Network Rendering is planned for next 2022.2 version, now we are at 2021.1-XB1:
viewtopic.php?f=33&t=79602&start=20#p411797

But it will be only for Apple Silicon M1 GPUs under macOS, no AMD GPUs support for 2022.1 or greater, unfortunately :(

ciao,
Beppe
Oh that is indeed bad news, no AMD supported on macOS in the future! But if I understand correctly, we could use headerless rendering in this case, right? A legacy Mac with an AMD GPU could resort for all Octanes GPU needs to an external macOS or Windows machine on the network running a render node with M1 or nVidia? I guess some latency will be involved but as long as it is working, it could be a viable solution?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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bepeg4d
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Yes, Headless Rendering is planned for 2022.X too!
Hopefully for 2022.2... fingers crossed!

ciao,
Beppe
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