2021.1.4.2 - color correction breaks displacement

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luminouspowerhouse
Licensed Customer
Posts: 33
Joined: Thu Nov 20, 2014 3:20 am

Both in Houdini and C4D:
if you pipe IMAGE > Color Correction > Displacement , it breaks displacement. Mesh flattens. Same happens if you pipe IMAGE > ToolRange > Displacement.
How so? How would you otherwise adjust white and black values of the image to influence displacement?
Attachments
Octane_broken.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The conventional displacement node is only compatible with the texture image node over UV mapped objects. No other shader node or projection can be used. If you need to build a node tree for displacement you need to use the new vertex displacement node.

Thanks,
-Juanjo
luminouspowerhouse
Licensed Customer
Posts: 33
Joined: Thu Nov 20, 2014 3:20 am

Ok, noted! Thank you!
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