Blender 3.1.2 crash when importing texture from live DB

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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WIPEXPO
Licensed Customer
Posts: 29
Joined: Tue May 23, 2017 12:37 pm

Nothing changed still crashing.
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

Yeah, it looks like "old" nodes are imported, which translates into improper connections. We'll work on this. LiveDB materials, by the way, are not updated to the latest feature of Octane, which have made setting up complex shader way easier.
WIPEXPO
Licensed Customer
Posts: 29
Joined: Tue May 23, 2017 12:37 pm

HI
Can we have it fixed rather sooner than later ? all my previous files crash crash (hang on rendering)
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Perhaps included in this fix upcoming:
An update to the LDB contents so that materials behave predictably with respect to the new builds?
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