Render AOV Node Graph Setup Bug in 26.0

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AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Running latest OctaneRender™ for Blender 2021.1.4 - 26.0 [TEST] build.
Windows 21H1 19043.1466
2 x GTX 1080 Ti
NVIDIA Drivers 472.12

This bug is a little bit difficult to explain. First you need need to create at least 2 AOV node trees in Octane Render AOV editor:
Image

Starting this point Blender won't know for sure which AOV is the real active one. It will consider as the last active AOV the one where you changed/updated the imputs to to Render AOV Group and will ignore your render AOV setup preferences.

My guess this is happening because Blender don't really know which data-block is the default one and switches to the one which was active the latest ignoring the Render AOV Node Graph setup preferences. This should behave like the World settings in Blender Cycles where you have the default active world but you can create/duplicate/edit new ones.

This is a pretty big issue since if you have a couple AOV setups it constantly mess up your output and is difficult to keep the track of in different scenes/takes.

I hope the video showcase the issue better:
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

I don't think you're supposed to create multiple AOVs setups and have them working correctly unless you don't select the one you want to be active.
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