Hi everyone,
I hope you're well,
Maybe this is an expected behaviour but I noticed that when using the "*" to forward attributes to the VOP material context it doesn't work. Instead they need to be specified individually like "Cd" or "uv". This can slow down the workflow and I'd prefer to be able to automatically forward them.
Looking forward hearing if this is a bug or intentional.
Kindest regards,
Phil
OBJ > Octane > Attributes | forwarding attributes with *
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
It is intentional because Octane only can handle 2 color attributes and 4 float attributes at the same time, so the user has to select the attributes to be translated to Octane at the scene extraction time. Perhaps it could be automatic if the object doesn't have more than these 2/4 attributes, but currently you need to specify the attributes to be extracted.
Thanks,
-Juanjo
Thanks,
-Juanjo