Hi everyone,
I have a relatively simple scene with a stack of modifiers on a plane.
When I viewport preview the render, all the modifiers, and their keyframes work, but if I render the sequence, some modifiers don't update and remain 'static'.
I have noticed this specifically with a Wave modifier, and I just picked it up on an animated shape key on an object.
If I stop the render, go to the frame where there are keyframes, and start the sequence from that frame, the 1st frame renders updated, but the following frames again get static with regards to the modifier animation.
Definitely seems like a bug to me.
I am running an AMD 3950x, 128 gigs of ram, and a 3090 GPU, so there shouldn't be any hardware issues with this.
Any suggestions would be greatly appreciated.
Thanks!
Octane/Blender modifiers not updating in render
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