Octane 2021.1.4 for Unreal Engine - 0.51: Custom Expressions

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Moderator: ChrisHekman

ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

*Edit: Upgraded to Unreal 5.0 Release

Octane for Unreal Engine 0.10
Changes:
  • Upgraded to Unreal 5.0 Release (Has a known crash on shutdown)
  • Materials: Added support for custom material expressions (Custom HLSL). This can greatly improve certain material conversions
    *Main limitations for now are global variables and access to FMaterialParameter variables
  • Materials: Added support for vertexinterpolator
  • Lights: Spotlights now take SourceRadius into account
  • Octane: Upgraded to Octane2021.1.4
Fixes:
  • Materials: Fixed issue where materialinstance boolean parameters would not update correctly
  • Materials: Fixed issue where materialinstance would not properly reconvert when changed
  • Sequencer: Fixed issue where rectlights and spotlights would crash the ORBX exporter when using unreal sequencer
  • Materials: Fixed multiple minor material conversion issues that resulted in invalid octane materials
  • Landscape: Fixed crash that happened when a landcape has deleted segments
  • Landscape: Fixed conversion with segments starting from non-zero
  • Landscape: Fixed issue where textures would not load for material instances in landscapes
  • Landscape: Now correctly only updates after editing is finished
  • Brushes: Fixed crash that could occur when there are no brushes in the scene

UE 4.26
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe

UE 5.0 Early Access
Studio Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe

UE 5.0 Release
Studio Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Last edited by ChrisHekman on Thu May 12, 2022 4:08 pm, edited 3 times in total.
EvolverInteractive
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Thanks Chris,
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Ferdinand13
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Hi Chris, now that UE5 has finally been released 'officially', how long do you reckon it's gonna take until we can take Octane for a spin in it? Currently we're still 'stuck' with UE5 EA.

Looking forward to hearing from you.
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Ferdinand13 wrote:Hi Chris, now that UE5 has finally been released 'officially', how long do you reckon it's gonna take until we can take Octane for a spin in it? Currently we're still 'stuck' with UE5 EA.

Looking forward to hearing from you.
Working on it :)
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Ferdinand13
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Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

ChrisHekman wrote:
Ferdinand13 wrote:Hi Chris, now that UE5 has finally been released 'officially', how long do you reckon it's gonna take until we can take Octane for a spin in it? Currently we're still 'stuck' with UE5 EA.

Looking forward to hearing from you.
Working on it :)
YAY :D
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Ferdinand13 wrote:
ChrisHekman wrote:
Ferdinand13 wrote:Hi Chris, now that UE5 has finally been released 'officially', how long do you reckon it's gonna take until we can take Octane for a spin in it? Currently we're still 'stuck' with UE5 EA.

Looking forward to hearing from you.
Working on it :)
YAY :D

Unreal 5.0 Release build has been added to the top post of this thread :)
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Ferdinand13
Licensed Customer
Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

Hi Chris,

First of all, thanks for releasing the UE 5.0 plugin so quickly. Really appreciate it :D

I'm using it inside UE 5.0 right now and I've got a question: I'm trying to create an Octane material, but when double-clicking on it to open up the editor, all I get is the window below:
Screenshot 2022-04-19 120451.png
It looks like the node editor is gone. Any idea what's not working here? Thanks for letting me know :)
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Ferdinand13 wrote:Hi Chris,

First of all, thanks for releasing the UE 5.0 plugin so quickly. Really appreciate it :D

I'm using it inside UE 5.0 right now and I've got a question: I'm trying to create an Octane material, but when double-clicking on it to open up the editor, all I get is the window below:
Screenshot 2022-04-19 120451.png
It looks like the node editor is gone. Any idea what's not working here? Thanks for letting me know :)
Thanks for pointing this out. I replicated the issue by resetting the unreal layout, and working on a fix.
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Ferdinand13
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Posts: 154
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Thanks Chris. Does that mean that resetting the UE layout fixes this, or that you'll have to provide a fix, before I can get this to work? Thanks for letting me know.
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Ferdinand13 wrote:Thanks Chris. Does that mean that resetting the UE layout fixes this, or that you'll have to provide a fix, before I can get this to work? Thanks for letting me know.
I will need to make a new build with the fix.
Sorry, with that comment I ment that for some reason it appears that the bug does not happen when unreal editor stored the UI layout from a previous version of unreal (most likely 5.0 Early access).
So resetting the unreal layout made the bug happen on my machine.
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