I Paul,
I've read your suggestion to use ray epsilon from 0.075 and 0.1 for big models.
I'm trying on a simple test but that's some results.
The first image as you suggest with 0.1, the second with the default value of 0.001.
The plane is around 20 meters in size.
Roy
ray epsilon
Moderator: face_off
Hi
Setting the correct Ray Epsilon depends on the size of the polygons in the scene. Ideally, you need to have similar size polygons on all the geometry in the scene, not one mesh with 1mm polygons, and another mesh with 10m polygons. I recall that OTOY were going to look at this in a future release of Octane.
Thanks
Paul
Setting the correct Ray Epsilon depends on the size of the polygons in the scene. Ideally, you need to have similar size polygons on all the geometry in the scene, not one mesh with 1mm polygons, and another mesh with 10m polygons. I recall that OTOY were going to look at this in a future release of Octane.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question