Hello everyone,
I'm not sure I understand how to mix two Displacement maps using the Texture Displacement nodes.
It seems the "Texture Displacement" node only accepts the "Texture" nodes as input. Makes sense, although, the "Add Tex", "Mult Tex" or "Mix Tex", though they connect fine, lead to no Displacement at all as a result.
Is there a way to do any Texture Composite work when feeding the "Texture Displacement"?
Note, not interested in the "Vertex Displacement" path here…
Best,
-Berube
http://www.johnberube.com
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Texture Displacement Mix
- AlexeyAdamitsky
- Posts: 103
- Joined: Fri Oct 18, 2019 4:43 pm
Yeah, it can be a bit confusing.
You need to learn one thing here though. Texture Displacement node can accept only image textures. Hence if you make any manipulations with image textures before you feed the result to Texture Displacement node you must bake these manipulations using Bake Texture like this(and don't forget about UV projection):
This will work as expected if you use Texture Displacement on unwrapped geometry. But if you put anything between Image texture and Texture Displacement nodes it won't work.

You'll always need to use Baking Texture with Mesh UV projection before your Texture Displacement node if you used any other nodes in between.

You need to learn one thing here though. Texture Displacement node can accept only image textures. Hence if you make any manipulations with image textures before you feed the result to Texture Displacement node you must bake these manipulations using Bake Texture like this(and don't forget about UV projection):
This will work as expected if you use Texture Displacement on unwrapped geometry. But if you put anything between Image texture and Texture Displacement nodes it won't work.

You'll always need to use Baking Texture with Mesh UV projection before your Texture Displacement node if you used any other nodes in between.

- linograndiotoy
- Posts: 1351
- Joined: Thu Feb 01, 2018 7:10 pm
Here!
In this case I'm using the Falloff texture to mix two different displacements:
In this case I'm using the Falloff texture to mix two different displacements: