I see there are a few motion blur topics going currently but I promise this one is at least slightly different

Exporting scenes from Houdini to ORBX in order to render them on the RNDR network is becoming a concern of mine. Currently when I try to export scenes from Houdini to ORBX many objects that do have motion blur in the plugin's IPR do not have motion blur in standalone or when rendered on the RNDR network.
I've attached a simple example scene where a sphere is transformed along the X axis using a keyframed transform node. This appears correct when rendered in Houdini but not in Standalone or RNDR.
Additionally- not related to motion blur but ORBX from Houdini - ORBX come quite clean from other DCC with few extraneous nodes which is not the case coming from Houdini. If it were merely a visual distraction it would be tolerable to have so many extra nodes but there always seems to be between 6-40 render targets from even the simplest of scenes. Finding the correct render target and making sure to track that to submitting the job on RNDR to make sure the right target is selected for each scene is less than ideal. But maybe it's a feature and I'm simple and would like for everything to be like C4D ;P
Thank you for you time -