I'm working with a landscape material and a fairly simple material setup (as far as landscapes go). Everything renders correctly in octane until exporting using octane image (not integrated).
When rendering the image material on the landscape turns to black. It looks like the materials get unhooked from the landscape.
Is this a known issue?
Landscape material black on render
Moderator: ChrisHekman
- joshuamkerr
- Posts: 60
- Joined: Thu Apr 15, 2021 7:25 am
Just a quick update on this I can get the landscape to render with plugin version 0_46 in Unreal 4.26 but not in 4.27 using the most recent plugin release. I am yet to test the 4.27 stable release.
- ChrisHekman
- Posts: 1049
- Joined: Wed Jan 18, 2017 3:09 pm
I found the issue. The fix will be in the next build.
- joshuamkerr
- Posts: 60
- Joined: Thu Apr 15, 2021 7:25 am
Thanks Chris!
Also I don't suppose you have any plans to support the texture bombing node?
Also I don't suppose you have any plans to support the texture bombing node?
- ChrisHekman
- Posts: 1049
- Joined: Wed Jan 18, 2017 3:09 pm
joshuamkerr wrote:Thanks Chris!
Also I don't suppose you have any plans to support the texture bombing node?
Yes, the Texture_Bombing function uses a custom HLSL node, and we are working on supporting custom HLSL nodes.
- joshuamkerr
- Posts: 60
- Joined: Thu Apr 15, 2021 7:25 am
Great news on this mate. Keep up the awesome work.
color by numberJust a little update on this: I can get the landscape to render in Unreal 4.26 using plugin version 0_46, but not in 4.27 using the most current plugin release. I have not yet tested the 4.27 stable release.