Landscape material black on render

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

I'm working with a landscape material and a fairly simple material setup (as far as landscapes go). Everything renders correctly in octane until exporting using octane image (not integrated).

When rendering the image material on the landscape turns to black. It looks like the materials get unhooked from the landscape.

Is this a known issue?
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Just a quick update on this I can get the landscape to render with plugin version 0_46 in Unreal 4.26 but not in 4.27 using the most recent plugin release. I am yet to test the 4.27 stable release.
ChrisHekman
OctaneRender Team
Posts: 1049
Joined: Wed Jan 18, 2017 3:09 pm

I found the issue. The fix will be in the next build.
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Thanks Chris!

Also I don't suppose you have any plans to support the texture bombing node?
ChrisHekman
OctaneRender Team
Posts: 1049
Joined: Wed Jan 18, 2017 3:09 pm

joshuamkerr wrote:Thanks Chris!

Also I don't suppose you have any plans to support the texture bombing node?

Yes, the Texture_Bombing function uses a custom HLSL node, and we are working on supporting custom HLSL nodes.
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Great news on this mate. Keep up the awesome work.
Saul56185
Posts: 1
Joined: Tue Dec 27, 2022 1:33 am

color by numberJust a little update on this: I can get the landscape to render in Unreal 4.26 using plugin version 0_46, but not in 4.27 using the most current plugin release. I have not yet tested the 4.27 stable release.
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