what am i doing wrong here?
i'm trying to combine 2 textures as displacement textures. i tried Mix, Multiply and Add but in all cases nothing happens (the displacement is ignored)
if i use the textures individually then the mesh is displaced as expected
displacement - mix 2 textures?
Moderator: face_off
Hi - use the Baking Texture to bake the texture to a physical file, which can then be plugged in to the Displacement node.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
It's interactive. Plug your mix texture into the baking texture node, then the output to the displacement node
https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm
https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
There are 2 displacement nodes in Octane.
Texture displacement - fast, using voxels, but limited to single images (or baking node). Can have artifacts/leaks
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
Vertex displacement - can use any texture/procedural. Creates real subdivided geometry, so can be slow.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
You can plug a mix texture directly into Vertex displacement, but texture displacement needs a baking node after the mix.
Texture displacement - fast, using voxels, but limited to single images (or baking node). Can have artifacts/leaks
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
Vertex displacement - can use any texture/procedural. Creates real subdivided geometry, so can be slow.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
You can plug a mix texture directly into Vertex displacement, but texture displacement needs a baking node after the mix.
Last edited by funk on Wed Mar 23, 2022 7:17 pm, edited 1 time in total.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ