displacement - mix 2 textures?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Dingbat
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Posts: 180
Joined: Tue Jul 21, 2020 7:49 am

what am i doing wrong here?

i'm trying to combine 2 textures as displacement textures. i tried Mix, Multiply and Add but in all cases nothing happens (the displacement is ignored)

if i use the textures individually then the mesh is displaced as expected
Clipboard01.jpg
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Hi - use the Baking Texture to bake the texture to a physical file, which can then be plugged in to the Displacement node.

Thanks

Paul
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Dingbat
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i was hoping for something a bit more interactive :)

is this an Octane limitation (not the plugin)?
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funk
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It's interactive. Plug your mix texture into the baking texture node, then the output to the displacement node

https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm
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funk
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There are 2 displacement nodes in Octane.

Texture displacement - fast, using voxels, but limited to single images (or baking node). Can have artifacts/leaks
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

Vertex displacement - can use any texture/procedural. Creates real subdivided geometry, so can be slow.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

You can plug a mix texture directly into Vertex displacement, but texture displacement needs a baking node after the mix.
Last edited by funk on Wed Mar 23, 2022 7:17 pm, edited 1 time in total.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Dingbat
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Posts: 180
Joined: Tue Jul 21, 2020 7:49 am

:oops:

got it working now thanks as always to you both
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