Texture Displacement Ignores Image Texture Modes

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Running latest OctaneRender™ for Blender 2021.1.1 - 25.0 [TEST] build.

I don't think it's an expected behavior. When you're changing Image Texture node modes from default Wrap Around to Black Color or any other mode it works in a Color channel fine. But when you chain it with Texture Displacement node is ignoring those setting and as it looks it's always using Wrap Around by default.

Berube
Licensed Customer
Posts: 31
Joined: Fri Aug 07, 2020 4:40 am

Hello Alexey,

You may want to see if clearing the cache helps out.
You can find the "Clear Cache" button under the Octane Settings tab, at the very bottom.
For some reasons, a lot of items around the Displacement node doesn't always updates.

Best,

-Berube
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

That's something that needs to be solved in Standalone first (not a specific Octane for Blender issue).
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

linograndiotoy wrote:That's something that needs to be solved in Standalone first (not a specific Octane for Blender issue).
Thanks for letting us know Lino. I thought it was Blender specific issue. I hope it'll be solved soon since it allows for extra flexibility in shading.
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