Running latest OctaneRender™ for Blender 2021.1.1 - 25.0 [TEST] build.
I don't think it's an expected behavior. When you're changing Image Texture node modes from default Wrap Around to Black Color or any other mode it works in a Color channel fine. But when you chain it with Texture Displacement node is ignoring those setting and as it looks it's always using Wrap Around by default.
Texture Displacement Ignores Image Texture Modes
Hello Alexey,
You may want to see if clearing the cache helps out.
You can find the "Clear Cache" button under the Octane Settings tab, at the very bottom.
For some reasons, a lot of items around the Displacement node doesn't always updates.
Best,
-Berube
You may want to see if clearing the cache helps out.
You can find the "Clear Cache" button under the Octane Settings tab, at the very bottom.
For some reasons, a lot of items around the Displacement node doesn't always updates.
Best,
-Berube
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
That's something that needs to be solved in Standalone first (not a specific Octane for Blender issue).
- AlexeyAdamitsky
- Posts: 103
- Joined: Fri Oct 18, 2019 4:43 pm
Thanks for letting us know Lino. I thought it was Blender specific issue. I hope it'll be solved soon since it allows for extra flexibility in shading.linograndiotoy wrote:That's something that needs to be solved in Standalone first (not a specific Octane for Blender issue).