Lens Distortion Texture Design

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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ceen
Licensed Customer
Posts: 113
Joined: Wed Jun 10, 2015 9:43 pm

Hi,

how does Octane need the lens Distortion Texture to be like in Universal Camera? A grid doesn't work here. It is undocumented in the help. Any examples or screenshots?
3080ti
baltort
Licensed Customer
Posts: 72
Joined: Mon Jul 07, 2014 4:00 pm

Hi ceen,

A quick play suggests that the universal camera distortion texture works like a standard UV remapping. If you give it a basic Red-Green UV gradient then you get the original undistorted image. You can use OSL or other nodes to do stranger things.

Here's an example that let's you smoothly blend between the standard camera view at the edge of the picture to a different zoom factor at the centre of the picture:
Screenshot 2022-01-31 214926.png
Shout if you need help doing something specific with distortions.

Cheers,

James.
Attachments
octane universal camera distortion map example.zip
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ceen
Licensed Customer
Posts: 113
Joined: Wed Jun 10, 2015 9:43 pm

James, I like you ;)

Thanks. I wonder how a workflow would look like in combination with a real world camera. I shoot a grid and manually adjust in Octane to match the distortion?
3080ti
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