How to Increase the segment of the Octane Disc Light?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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911ljt
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Joined: Fri Jul 12, 2019 2:44 pm
Location: Beijing

Hi

This problem bothers me for so long and I searched everywhere on Internet still cant find an answer.
As shown in the Screenshot. The Disc circle light edge is so jagged, I cannot find a way to increase the segment for that circle.

My old way is just using a Disc primitive, then use a emission material, but it renders much SLOWER than Original Octane Area Light. So I tend to not do that and its not very convenient.
I tried change the area shape to Object, and use circle spline. But No Luck.

Please dev help a brother out, or maybe just add an option in the Octane light tag so we can change the segment to make it smooth. Thank you!
PS: Same goese to Cylinder and sphere

Charles
Attachments
Screenshot 2022-01-25 122607.jpg
Last edited by 911ljt on Tue Jan 25, 2022 4:47 am, edited 1 time in total.
Thank you!
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911ljt
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Joined: Fri Jul 12, 2019 2:44 pm
Location: Beijing

Another way is do as following screenshot, Manully make a Gradient texture to cover that Jagged edge. But it is still an annoying procedure. Time is money
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Screenshot 2022-01-25 123504.jpg
Thank you!
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promity
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Make a your own custom light source - polygonal.
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911ljt
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Joined: Fri Jul 12, 2019 2:44 pm
Location: Beijing

promity wrote:Make a your own custom light source - polygonal.
Thank you! As I stated it already in the main thread, it tends to render much slower than just the Octane light, and not a good workflow since you need a seperate materail.
Thank you!
jayroth2020
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Use a rectangular area light with a circular shaped texture in distribution. That will give the fastest rendering time and works for most situations.
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911ljt
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jayroth2020 wrote:Use a rectangular area light with a circular shaped texture in distribution. That will give the fastest rendering time and works for most situations.
Thank you Jay! Yeah it is a nice workaround, I wish C4d can implement an advanced area light so we can tweak more
Thank you!
Tim_Twisted
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jayroth2020 wrote:Use a rectangular area light with a circular shaped texture in distribution. That will give the fastest rendering time and works for most situations.
I get that this is the best option to use in this case, but doesn't this also 'waste' samples from the black part of the light? I once made a small spotlight which took way longer to render than other lights, and I thought this must be because of the amount of usable rays being way lower compared to a full white light texture/surface.
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