Hi,
I think, that Metalic Material using by Universal one has bug. It not receive light from ground, only from Sky or other surrounding materials.
Metalic material - probably BUG
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Architectural Visualizations http://www.archviz-4d.studio
It shouldn't looks like this. Totally black under. Please repair this. This is not related to any renderer type or settings but material type. Also even if this is not totally metallic material with cranked up Diffuse there is the same - totally black. No light transportation from the ground.
I was used HDR map and bright plane - Cinema 4D - always the same effect - black under metallic material.
I was used HDR map and bright plane - Cinema 4D - always the same effect - black under metallic material.
Architectural Visualizations http://www.archviz-4d.studio
This is simple scene with default settings. Ground is simple plane with bright Diffuse Material. But I also totally simplified this scene with the same issue. I don't know if this is physically correct when Specular Map is set to 1 and we have totally black areas like this. It looks like these areas doesn't have anything to reflect :
Other example is IOR cranked up to max. But there is no material in real world with IOR=8...
Other example is IOR cranked up to max. But there is no material in real world with IOR=8...
Architectural Visualizations http://www.archviz-4d.studio