Hey everyone.
I'd like to imitate the way paint mixes in real world in Realflow.
In this example I mix a yellow and a blue color via a vertex map. The real world result would be a green color. Here it is a color that lies on a gradient between both RGB values. Is it possible to achieve this result with a specific way of multiplying / mixing?
Thanks,
David
Realflow color mixing
Moderators: ChrisHekman, aoktar
You can try composite texture node or some OSL script to make your custom mixer.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw