Hi all,
The upcoming beta 2.5 has a new feature, and absorption input on the specular material.
Check the render attached for an example.
Absorption uses beer's law to absorb colour in light as it travels through the transparent medium,
giving less colouring when going for short distances through the medium, and more colouring when traveling long distances.
Additionally, you can define the scale of the absorption using a float parameter.
Using absorption you can create much more realistic transparent materials such as glass, plastics, etc... in a physically correct way.
This will be supported in beta 2.5 which is nearing completion and will be posted in a few days...
Radiance
beta 2.5 Absorption preview
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Awesome!!! was wondering how i could create that effect now its here
Regards
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Sweet, i just googled it. Looks like very complicated math and coding happening here
Cant wait to test it out

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Cool, I am very curious what 2.5 brings 

- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Thank you Radiance, looks great.
I am curious to know what load that adds to the kernel. The image posted needs a bit of cleanup - how long did that render on your rig?
Seeker
I am curious to know what load that adds to the kernel. The image posted needs a bit of cleanup - how long did that render on your rig?
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane