beta 2.5 Absorption preview

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi all,

The upcoming beta 2.5 has a new feature, and absorption input on the specular material.
Check the render attached for an example.
transparent glass with slight amount of green absorption
transparent glass with slight amount of green absorption
Absorption uses beer's law to absorb colour in light as it travels through the transparent medium,
giving less colouring when going for short distances through the medium, and more colouring when traveling long distances.
Additionally, you can define the scale of the absorption using a float parameter.

Using absorption you can create much more realistic transparent materials such as glass, plastics, etc... in a physically correct way.

This will be supported in beta 2.5 which is nearing completion and will be posted in a few days...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
tyrot
Licensed Customer
Posts: 144
Joined: Sun Dec 19, 2010 8:43 am

wonderful! thank you ! -

please tell this will work on Direct Lighting too ..

I am totally absorbed by Octane!
..
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

tyrot wrote:wonderful! thank you ! -

please tell this will work on Direct Lighting too ..

I am totally absorbed by Octane!
It works with all render kernels...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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nehale
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Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

Awesome!!! was wondering how i could create that effect now its here
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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pixelrush
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Location: Nelson, New Zealand

Cool! Will check back in few days then. Keep up the good work team. 8-)
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GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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radiant
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Location: Adelaide, Australia
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Sweet, i just googled it. Looks like very complicated math and coding happening here :lol: Cant wait to test it out
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Refracty
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Cool, I am very curious what 2.5 brings ;)
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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Thank you Radiance, looks great.
I am curious to know what load that adds to the kernel. The image posted needs a bit of cleanup - how long did that render on your rig?

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
PeterCGS
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Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Sweeet sweet news!! Im so glad that you dont just squisch bugs, but adds features aswell.. :)
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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Chris
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Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Pure awesomeness Rad! Keep up the good work :)

Cheers,

Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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