I've got an issue using Octane in Unreal 5.0. For some reason, Octane won't send light through a glass window. Have a look at the image below. There is supposed to be light coming through this translucent material and Unreal/Lumen pick it up properly. But for some reason, Octane doesn't seem to "see" the glass material.
Any ideas what could be going wrong? Thanks for letting me know
