Displacement octane houdini

Houdini Integrated Plugin

Moderator: juanjgon

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philippecounter
Licensed Customer
Posts: 1
Joined: Tue Aug 23, 2016 9:22 am

Hello everyone ! I can’t figure how to use displacement in octane for houdini.
The vertex displacement node works well, but the displacement node don’t…
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The conventional displacement only works over UV mapped objects, and only from texture files. It is not compatible with projection nodes, or procedurals or even texture processing nodes, although you can use the baked image tool to rasterize them.

Hope it helps,
-Juanjo
Creative_Sheep
Licensed Customer
Posts: 113
Joined: Sat Oct 06, 2018 10:42 pm

The vertex displacement map doesn't require baking, correct ?

What made OToy release the vertex displacement option ?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The vertex displacement is based on the mesh subdivision at the scene preprocessing time, creating a more dense mesh with a lot more polygons (this is the displacement technology found in near all other renderers). The conventional displacement is a render-time effect that doesn't increase the mesh complexity but it has several limitations. This is why Octane has both subdivision technologies.

Thanks,
-Juanjo
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