OctaneRender for Maya 2021.1.1-20.10 [OBSOLETE]

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2020.2
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2018, 2019, 2020 and 2022 64-bit on Windows and Linux systems.

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2021.1.1


Changes since version 20.9:
  • Integrated the 2021.1.1 engine.
  • Implemented the support of C4D-noises texture.
Known issues:
You may experience some crashes when updating "mesh" nodes in "scatter-on-surface" mode. This is some Octane engine issue, not related to the plugin. Should become OK after gets fixed on the engine side...
Materials are not supported for instances in the new "geo scatter" functionality so far, I'll add this functionality in the next plugin release.


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Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]


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DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]
Last edited by JimStar on Tue Mar 01, 2022 12:09 am, edited 1 time in total.
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fil3d
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Location: Russian Federation

Thanks for the new version!
Question - Is it possible in the future to implement a wireframe rendering without dividing into triangles?
p3taotoy
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Thanks for the release
I imported an ORBX with a bunch of nodes that I spent some time developing in the standalone.

Cameras environemnts, kernel settings etc. When you click edit on the proxy the standalone node editor pops up which is great!

How does one "use" some of these nodes in the Maya Scene itself. For example can you copy a Path Tracing Kernel into Maya's Settings or use the camera ...

How do you get the "proxy" contents that you want into the render that Maya IPR for Octane sends off.

Thanks

Peter
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

fil3d wrote:Thanks for the new version!
Question - Is it possible in the future to implement a wireframe rendering without dividing into triangles?
Hi there,

Thanks for your feedback.
We would forward your request to our core team if this is possible in the future.
For now, please use the UV snapshot to render the quad wireframe.

cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

p3taotoy wrote:Thanks for the release
I imported an ORBX with a bunch of nodes that I spent some time developing in the standalone.

Cameras environemnts, kernel settings etc. When you click edit on the proxy the standalone node editor pops up which is great!

How does one "use" some of these nodes in the Maya Scene itself. For example can you copy a Path Tracing Kernel into Maya's Settings or use the camera ...

How do you get the "proxy" contents that you want into the render that Maya IPR for Octane sends off.

Thanks

Peter
Hey Peter,

Thank you for testing the ORBX workflow.

The proxy content would render all the scene assets but it would draw just a Proxy box in the Maya hardware viewport to eliminate laggy when navigating.


cheers
Kind Regards

bk3d
p3taotoy
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Posts: 190
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Location: Washinghton, USA and Waikanae, New Zealand
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Thanks BK3d
Works great! Many thanks

Because this creates extra kernels and cameras and environments etc... can you somehow replace the maya system kernels/environments settings etc with the proxys?

Or are only the Mesh and materials and related nodes used from the imported proxy.The node editor (proxy edit) shows the kernels and cams etc all there.


Thanks

Peter
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JimStar
OctaneRender Team
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Location: Auckland, New Zealand

p3taotoy wrote:can you somehow replace the maya system kernels/environments settings etc with the proxys?
No, for Maya scenes' "meta" nodes you can only use corresponding Maya-nodes (kernels, environments, etc). Proxy's can not be used instead of them.
In later versions I'll consider to investigate if it would be possible to extract these nodes from ORBXes being loaded, directly into new instances of these Maya "meta" nodes...
p3taotoy
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Thanks man
Appreciated
metaphysique
Licensed Customer
Posts: 20
Joined: Thu Feb 04, 2016 9:34 pm

Updated my plugin to the latest tonight and I'm getting this error when activating the plugin.

// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/others/pluginWin.mel line 317: The specified module could not be found.
(OctanePlugin) //

line 317 of pluginWin.mel

Code: Select all

global proc loadPluginCmd( string $path )
{
    if(!`pluginInfo -q -loaded $path`)
    {
        catch(`loadPlugin $path`);
    }
}
Happens for me in both Naya2020 and Maya2022. Rolling back to previous installation restores functionality.

// UDPATE //

After rolling back Octane versions I installed the plugin for Maya 2022 by itself. Seems to have worked for 2022 - will check back after attempting an isolated install for 2020.

Any help would be appreciated.
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fil3d
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Joined: Thu Jun 05, 2014 6:36 am
Location: Russian Federation

Batch render not working - Info Channel Ambient occlusion
Writes:
// Rendering with Octane... //
// Percentage of rendering done: 0 (starting) //

And nothing happens.

It's not clear how to render Ambient occlusion.
Missing Passes settings.
Locked

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