Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

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ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Octane for Unreal Engine 0.47
Changes:
  • Upgraded to Octane 2021.1
  • Added relative and non-relative frame numbers to the Octane ORBX Export Sequencer mode
Fixes:
  • Media images are no longer out of sync during Octane sequence rendering/exporting
  • First frames are no longer incorrect in the "Octane Render" and "Octane Integrated" sequencer modes
  • Sequencer Octane ORBX Export mode no longer one frame out of sync.
  • Removed duplicate updates from the Octane sequencer modes (Slightly faster now)
  • Intermediate octane sequencer mode render results are no longer copied over (Faster)
Notes:
  • Hardware raytracing is automatically turned off for now due to performance issues with certain unreal scenes.
UE 5.0EA
Studio Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Last edited by ChrisHekman on Wed Dec 15, 2021 4:04 pm, edited 2 times in total.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Thanks so much sir,

ohh did I think it was the 2020.2 update....... but thanks again. Still rockin it. Thanks
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

EvolverInteractive wrote:Thanks so much sir,

ohh did I think it was the 2020.2 update....... but thanks again. Still rockin it. Thanks
v0.46 is on 2020.2.5, which should be the latest 2020.2
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Jolbertoquini
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Big Thanks Chris for the update! sorry to ask a little question, hehe any progress with :ugeek: Metahumans support? cheers :D
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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ChrisHekman
OctaneRender Team
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Joined: Wed Jan 18, 2017 3:09 pm

Jolbertoquini wrote:Big Thanks Chris for the update! sorry to ask a little question, hehe any progress with :ugeek: Metahumans support? cheers :D
There has been progress yes. Atleast 2 features will need to be implementend in order to support it. Hair, and Custom HLSL nodes.
Most likely there will need to be special material conversions for eyes and such. All these features are in the works, but will take some time.
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Jolbertoquini
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ChrisHekman wrote:
Jolbertoquini wrote:Big Thanks Chris for the update! sorry to ask a little question, hehe any progress with :ugeek: Metahumans support? cheers :D
There has been progress yes. Atleast 2 features will need to be implementend in order to support it. Hair, and Custom HLSL nodes.
Most likely there will need to be special material conversions for eyes and such. All these features are in the works, but will take some time.
Yes I understand I was doing manually export and recreating shaders for Hair I just export the mesh with the hair alphas I lost simulation but did look okay, I understand get the curves most be not easy, Thanks again for all updates

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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EvolverInteractive
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Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

I meant I thought the 2021.2 with brigade was ready.
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